Here's v2.0 including a few 32 bit versions:
Cudabiss user guide v 2.0
Cudabiss22464 and Cudabiss44864 are intended for GTX460/465/470
Cudabiss24064 and Cudabiss48064 are intended for GTX480/570
Cudabiss25664 and Cudabiss51264 are intended for the GTX560
(the different versions will work on all cards though)
The file input.txt has to be placed in the same directory as the executable and has to have the exact same format for everything to work. The first 2 lines are the start/end keys. The last 2 chars of the start key are always ignored. The last 3 chars of the end key are always ignored.
The following 3 lines are the first/second/third data packets which the user has to manually extract and enter.
The 6th line is the amount of keys each thread calculates per round, acceptable values are: 1, 16, 32, 64, 128 where entering "1" means it will actually do 256 keys/round.
The 7th line takes the value 0,1,2,3,4,5,6,7,9,10,11,12 or 13. 0 means it will skip all keys that include A-F, ie. it will only calculate keys that consist entirely of the numbers 0-9, in this mode the keys/round setting is ignored and it always does 100 keys/round. 1 is the "full" mode in which it calculates all keys. 2 means it will only calculate the keys that start with a number and end with a letter(eg 8b4a3d1e7c9a). 3 means it will only calculate the keys that start with a letter and end with a number(eg a5b2f8c3a4e2). 4 only calculates the keys that consist entirely of letters(eg ABCDEFAABBCC). As with mode 0, the keys/round setting is ignored in modes 2,3 & 4. In mode 4 the end key is completely ignored. To calculate all keys in modes 0,2,3 and 4 just enter 000000000000 as the start key and FF0000000000 as the end key. Mode 5 allows the user to enter the last 2 chars of the start key in input.txt (for example 000000001234), these chars remain unchanged throughout the calculation while all other chars are varied normally. Note that this is the only mode in which the last 2 chars are not ignored. Mode 6 is another version of Mode5, here it lets the last 2 chars get any numerical values(not fixed) and the other chars can take any values, useful if you know a key ends with numbers but don't know those numbers. Mode 7 is very similar to Mode 6 except that here it is the middle 2(4) chars that are limited to numbers. Mode 8 is reserved for future use . Mode 9 is like mode 1(the full mode) except that it skips all keys that were calculated by mode 7. Mode 10 skips any key containing D-F and it only calculates keys where the last char ends with "C". Mode 11 checks keys ending with ......#C#C(for example ........1A4C), it also skips D-F for the first 2/3 of the key(ie for all but the last 2 chars). Mode12 is like mode0 except that the first char can take any value(ie non-numerical values too), to calculate all keys starting with F enter FF0000000000 as the end key. Mode13 is similar to mode5 except here the middle 2 chars are read from the start key and remain the same throughout the calculation.
While the program is running it will create a file called "lastkey.txt" every other minute or so containing the last key searched in hex format(you need a hex editor to read it). If the file lastkey.txt is in the same dir as the .exe when you start it, it will read the start key from that file, so delete it if you want to read the key from input.txt.
Cudabiss can now calculate all the keys(to the very end), for this to work you MUST enter FFFFFF000000 as the end key in input.txt. This applies to modes 1,5,6,7,9.
Release history:
v2.0
-more speed in modes 0,1,6,7 & 9
v1.92
-more speed in modes 1,7 & 9
v1.91
-more speed in modes 1,7 & 9
v1.90
-more speed in modes 0 & 6
v1.89
-some more modes probably
v1.88
-new mode
-a bit more speed for some modes
v1.87
-new mode
-all modes now check 3 packets
v1.86
-minor speed improvement
-more modes
-added Fermi optimized versions(for GTX460/465/470/480)
v1.85
-added yet another mode
-(finally!) added a 32bit version(that hopefully works ok)
v1.84 (never released)
-fixed a speed problem from the 2 previous versions that was caused by a compiling issue
-added another mode
v1.83 (never released)
-fixed a bug from v1.82 that was never tested properly
-added another mode
v1.82
-added a third packet to more or less eliminate the chance of finding "bad" keys
-added one more mode
v1.81
-fixed a bug
v1.8
-more speed in all modes
v1.71
-some bug fixes
v1.7
-speed improvement
-fixed a serious bug
v1.6
-speed/"smoothness" improvement
v1.51
-fixed a nasty bug in modes 0,2 and 3
v1.5
-speed improvement
v1.45
-small speed improvement
-remaining time calculation fixed
-keyspan display at the beginning fixed
v1.4
-speed improvement
-added a new mode(mode 4)
-it can now be used to calculate all keys in mode 1
-it will now display the time remaining when it saves the key(works in modes 1 & 0)
-some other small improvements
v1.3
-slight speed improvement
-added numerical/num+char/char+num key search methods
-fixed a potential reliability problem
v1.2
-some bug fixes
-automatic reading of the key from lastkey.txt
v1.1
-improved smoothness
-keys/round option added to input.txt
v1.0
-initial release
PHP Code:
http://www.sendspace.com/file/1xnv6d
Cudabiss user guide v 2.0
Cudabiss22464 and Cudabiss44864 are intended for GTX460/465/470
Cudabiss24064 and Cudabiss48064 are intended for GTX480/570
Cudabiss25664 and Cudabiss51264 are intended for the GTX560
(the different versions will work on all cards though)
The file input.txt has to be placed in the same directory as the executable and has to have the exact same format for everything to work. The first 2 lines are the start/end keys. The last 2 chars of the start key are always ignored. The last 3 chars of the end key are always ignored.
The following 3 lines are the first/second/third data packets which the user has to manually extract and enter.
The 6th line is the amount of keys each thread calculates per round, acceptable values are: 1, 16, 32, 64, 128 where entering "1" means it will actually do 256 keys/round.
The 7th line takes the value 0,1,2,3,4,5,6,7,9,10,11,12 or 13. 0 means it will skip all keys that include A-F, ie. it will only calculate keys that consist entirely of the numbers 0-9, in this mode the keys/round setting is ignored and it always does 100 keys/round. 1 is the "full" mode in which it calculates all keys. 2 means it will only calculate the keys that start with a number and end with a letter(eg 8b4a3d1e7c9a). 3 means it will only calculate the keys that start with a letter and end with a number(eg a5b2f8c3a4e2). 4 only calculates the keys that consist entirely of letters(eg ABCDEFAABBCC). As with mode 0, the keys/round setting is ignored in modes 2,3 & 4. In mode 4 the end key is completely ignored. To calculate all keys in modes 0,2,3 and 4 just enter 000000000000 as the start key and FF0000000000 as the end key. Mode 5 allows the user to enter the last 2 chars of the start key in input.txt (for example 000000001234), these chars remain unchanged throughout the calculation while all other chars are varied normally. Note that this is the only mode in which the last 2 chars are not ignored. Mode 6 is another version of Mode5, here it lets the last 2 chars get any numerical values(not fixed) and the other chars can take any values, useful if you know a key ends with numbers but don't know those numbers. Mode 7 is very similar to Mode 6 except that here it is the middle 2(4) chars that are limited to numbers. Mode 8 is reserved for future use . Mode 9 is like mode 1(the full mode) except that it skips all keys that were calculated by mode 7. Mode 10 skips any key containing D-F and it only calculates keys where the last char ends with "C". Mode 11 checks keys ending with ......#C#C(for example ........1A4C), it also skips D-F for the first 2/3 of the key(ie for all but the last 2 chars). Mode12 is like mode0 except that the first char can take any value(ie non-numerical values too), to calculate all keys starting with F enter FF0000000000 as the end key. Mode13 is similar to mode5 except here the middle 2 chars are read from the start key and remain the same throughout the calculation.
While the program is running it will create a file called "lastkey.txt" every other minute or so containing the last key searched in hex format(you need a hex editor to read it). If the file lastkey.txt is in the same dir as the .exe when you start it, it will read the start key from that file, so delete it if you want to read the key from input.txt.
Cudabiss can now calculate all the keys(to the very end), for this to work you MUST enter FFFFFF000000 as the end key in input.txt. This applies to modes 1,5,6,7,9.
Release history:
v2.0
-more speed in modes 0,1,6,7 & 9
v1.92
-more speed in modes 1,7 & 9
v1.91
-more speed in modes 1,7 & 9
v1.90
-more speed in modes 0 & 6
v1.89
-some more modes probably
v1.88
-new mode
-a bit more speed for some modes
v1.87
-new mode
-all modes now check 3 packets
v1.86
-minor speed improvement
-more modes
-added Fermi optimized versions(for GTX460/465/470/480)
v1.85
-added yet another mode
-(finally!) added a 32bit version(that hopefully works ok)
v1.84 (never released)
-fixed a speed problem from the 2 previous versions that was caused by a compiling issue
-added another mode
v1.83 (never released)
-fixed a bug from v1.82 that was never tested properly
-added another mode
v1.82
-added a third packet to more or less eliminate the chance of finding "bad" keys
-added one more mode
v1.81
-fixed a bug
v1.8
-more speed in all modes
v1.71
-some bug fixes
v1.7
-speed improvement
-fixed a serious bug
v1.6
-speed/"smoothness" improvement
v1.51
-fixed a nasty bug in modes 0,2 and 3
v1.5
-speed improvement
v1.45
-small speed improvement
-remaining time calculation fixed
-keyspan display at the beginning fixed
v1.4
-speed improvement
-added a new mode(mode 4)
-it can now be used to calculate all keys in mode 1
-it will now display the time remaining when it saves the key(works in modes 1 & 0)
-some other small improvements
v1.3
-slight speed improvement
-added numerical/num+char/char+num key search methods
-fixed a potential reliability problem
v1.2
-some bug fixes
-automatic reading of the key from lastkey.txt
v1.1
-improved smoothness
-keys/round option added to input.txt
v1.0
-initial release
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