System for the processing and editing of unstructured 3D triangular meshes
MeshLab is an open source, portable, and extendible system for the processing and editing of unstructured 3D triangular meshes.
MeshLab is a software aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
The project is supported by the European Network of Excellence Epoch and AimShape
The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks and it is available for Windows, Linux and MacOSX.
The MeshLab system started in late 2005 as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of students.
Also this year FGT students continued to work to this project implementing new features.
Here are some key features of "MeshLab":
· Interactive selection and deletion of portion of the mesh. Even for large models.
· Painting interface for selecting, smoothing and coloring meshes.
· Input/output in many formats: import: PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF
· Mesh Cleaning Filters: removal of duplicated, unreferenced vertices, null faces, removal of small isolated components, coherent normal unification and flipping, erasing of non manifold faces, automatic filling of holes
· Remeshing filters: High quality edge collapse simplfication (even meshes with texture coords preservation), Surface reconstruction from points (a ball pivoting variant), Subdivision surfaces (loop and butterfly), Feature preserving smoothing and fairing filters
· Various Colorization/Inspection filters: Gaussian and mean curvature, Border edges, Non two-manifold edges, Self intersecting faces
· Interactive Mesh Painting: Color Painting, Selection paint, Smoothing
· OpenGL Shader based rendering (write your own shader!) compatible with Typhoon Lab's Shader Designer
· Large rendering (up to 16k x 16k) for high quality printing
· The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes.
· Extendible plugins based architecture, writing new mesh processing functions, colorization filters and support for different file formats is quite easy! Look at Filter-PlugIn Sample or MeshIO-PlugIn Sample
MeshLab is an open source, portable, and extendible system for the processing and editing of unstructured 3D triangular meshes.
MeshLab is a software aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
The project is supported by the European Network of Excellence Epoch and AimShape
The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks and it is available for Windows, Linux and MacOSX.
The MeshLab system started in late 2005 as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of students.
Also this year FGT students continued to work to this project implementing new features.
Here are some key features of "MeshLab":
· Interactive selection and deletion of portion of the mesh. Even for large models.
· Painting interface for selecting, smoothing and coloring meshes.
· Input/output in many formats: import: PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF
· Mesh Cleaning Filters: removal of duplicated, unreferenced vertices, null faces, removal of small isolated components, coherent normal unification and flipping, erasing of non manifold faces, automatic filling of holes
· Remeshing filters: High quality edge collapse simplfication (even meshes with texture coords preservation), Surface reconstruction from points (a ball pivoting variant), Subdivision surfaces (loop and butterfly), Feature preserving smoothing and fairing filters
· Various Colorization/Inspection filters: Gaussian and mean curvature, Border edges, Non two-manifold edges, Self intersecting faces
· Interactive Mesh Painting: Color Painting, Selection paint, Smoothing
· OpenGL Shader based rendering (write your own shader!) compatible with Typhoon Lab's Shader Designer
· Large rendering (up to 16k x 16k) for high quality printing
· The history of the all performed cleaning/editing actions can be re-played on different meshes or saved and for archival purposes.
· Extendible plugins based architecture, writing new mesh processing functions, colorization filters and support for different file formats is quite easy! Look at Filter-PlugIn Sample or MeshIO-PlugIn Sample
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